Overview
Status
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Uptime
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Players online
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Peak today
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In activities
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Active lobbies (2+)
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Accounts
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Game port (UDP)
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Co-op sync
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Command console the same commands players type in chat
Who is online
| Name | Activity | Fireteam |
|---|
Activity instances
| Session | Dest | Players |
|---|
Players online · last 24 hours
Latest news compose or edit in Game Tools › News
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Active lobbies fireteams as the players' games publish them
| Leader | Members | Doing |
|---|
Warnings and errors (recent) open console
Online players
| Name | Handle | Soid | Account | Activity | Fireteam |
|---|
Co-op position sync (UDP)
| Id | Name | Room | Position |
|---|
Accounts
| Id | Username | Online | Last seen | Identity |
|---|
Account detail select an account
Click an account on the left. This shows its identity, its game profile on the server, the server-side inventory record and the quest digest.
Activity instances
| Session | Dest | Players |
|---|
Fireteams
| Member | Fireteam |
|---|
Lobbies
| Lobby | Handles |
|---|
Mission script activity from the log
Roles
| Account | Role |
|---|
Bans
| Account | Left | Reason | By |
|---|
Mutes
| Account | Left | Reason | By |
|---|
Audit log
| When | Who | Action | Target | Detail |
|---|
Command permissions
| Command | Role | What it does |
|---|
New post shown in every launcher's News window
Preview as the launcher shows it
Posts
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Reference tables from the build-data cache. They do not change while the server runs.
Vendors
| Index | Hash | Tag |
|---|
Repeatable bounties
| Item | Pool bank | Pool hash |
|---|
Server
Admin API127.0.0.1:8099 (loopback; published through the reverse proxy with staff sign-in)
Account APIport 8098 (public; register and login for the launcher)
Game transport…
Log lines received0
On the Linux VPS, Stop really stops the server (through the sol-control service); start it again with Start server in the top bar, or from the "server is stopped" page this address shows meanwhile. On Windows, start the server again with start-servers.bat or the desktop shortcut (both archive the previous log). Reboot server stops and starts in one step on both.
Managed game clients
| Name | State | Pid |
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